# Comments are for graphic designers some ideas

[defaults]
plrclr0_r=2
plrclr0_g=2
plrclr0_b=74
plrclr1_r=2
plrclr1_g=2
plrclr1_b=112
plrclr2_r=2
plrclr2_g=2
plrclr2_b=149
plrclr3_r=2
plrclr3_g=2
plrclr3_b=198

[tribe]
author=_ The Widelands Development Team
name=_ Atlanteans
descr=_ This tribe is known from the oldest tales. The sons and daughters of Atlantis.
bob_vision_range=2
uiposition=100
carrier2=horse

# Some blue fires would be fine, but just an idea
[frontier]
name=frontier
pics=pics/frontier_??.png
hotspot=3 12

# Not just a plain color, maybe a cross or some stribes
[flag]
name=flag
pics=pics/flag_??.png
hotspot=15 35
fps=10
playercolor=true

[immovable types]
ashes=_Ashes
blackrootfield_b=_Blackrootfield
blackrootfield_harvested=_Blackrootfield harvested
blackrootfield_m=_Blackrootfield medium
blackrootfield_s=_Blackrootfield small
blackrootfield_t=_Blackrootfield tiny
cornfield_b=_Cornfield
cornfield_harvested=_Cornfield harvested
cornfield_m=_Cornfield medium
cornfield_s=_Cornfield small
cornfield_t=_Cornfield tiny
destroyed_building=_Destroyed building
resi_coal1=_Resource indicator coal little
resi_coal2=_Resource indicator coal much
resi_gold1=_Resource indicator gold little
resi_gold2=_Resource indicator gold much
resi_granit1=_Resource indicator granit little
resi_granit2=_Resource indicator granit much
resi_iron1=_Resource indicator iron little
resi_iron2=_Resource indicator iron much
resi_none=_Resource indicator no resource
resi_water1=_Resource indicator water

[ware types]
advanced_shield=_Advanced Shield
bakingtray=_Bakingtray
blackrootflour=_Blackroot Flour
blackroot=_Blackroot
bread=_Bread
bucket=_Buckets
coal=_Coal
cornflour=_Cornflour
corn=_Corn
diamond=_Diamond
double_trident=_Double Trident
fire_tongs=_Fire Tongs
fishing_net=_Fishing Net
fish=_Fish
golden_tabard=_Golden Tabard
goldore=_Gold Ore
gold=_Gold
goldyarn=_Gold Yarn
hammer=_Hammer
heavy_double_trident=_Heavy Double Trident
hook_pole=_Hook pole
hunting_bow=_Hunting Bow
ironore=_Iron Ore
iron=_Iron
light_trident=_Light trident
long_trident=_Long Trident
meat=_Meat
milking_tongs=_Milking Tongs
quartz=_Quartz
pick=_Pick
planks=_Planks
saw=_Saw
scythe=_Scythe
shovel=_Shovel
smoked_fish=_Smoked fish
smoked_meat=_Smoked meat
spidercloth=_Spidercloth
spideryarn=_Spideryarn
steel_shield=_Steel Shield
steel_trident=_Steel Trident
stone=_Stone
tabard=_Tabard
trunk=_Trunk
water=_Water

[carrier types]
carrier=_Carrier
horse=_Horse

[soldier types]
soldier=_Soldier

[worker types]
armoursmith=_Armoursmith
baker=_Baker
blackroot_farmer=_Blackroot farmer
builder=_Builder
burner=_Burner
farmer=_Farmer
fish_breeder=_Fish Breeder
fisher=_Fisher
forester=_Forester
geologist=_Geologist
hunter=_Hunter
miller=_Miller
miner=_Miner
sawyer=_Sawyer
smelter=_Smelter
smoker=_Smoker
spiderbreeder=_Spiderbreeder
stonecutter=_Stonecutter
toolsmith=_Toolsmith
trainer=_Trainer
weaponsmith=_Weaponsmith
weaver=_Weaver
woodcutter=_Woodcutter
scout=_Scout
horsebreeder=_Horse Breeder

[constructionsite types]
constructionsite=_Construction Site

[trainingsite types]
dungeon=_Dungeon
labyrinth=_Labyrinth

[militarysite types]
castle=_Castle
guardhall=_Guardhall
guardhouse=_Guardhouse
high_tower=_High Tower
small_tower=_Small Tower
tower=_Tower

[global militarysite types]
barrier.barbarians=_Barrier
citadel.barbarians=_Citadel
donjon.barbarians=_Donjon
fortress.barbarians=_Fortress
sentry.barbarians=_Sentry
stronghold.barbarians=_Stronghold
sentry.empire=_Sentry
barracks.empire=_Barracks
barrier.empire=_Barrier
castle.empire=_Castle
fortress.empire=_Fortress
outpost.empire=_Outpost
tower.empire=_Tower

[warehouse types]
headquarters=_Headquarters
warehouse=_Warehouse

[productionsite types]
armoursmithy=_Armoursmithy
bakery=_Bakery
blackroot_farm=_Blackroot Farm
burners_house=_Charcoal Burner's House
coalmine=_Coal Mine
crystalmine=_Crystal Mine
farm=_Farm
fish_breeders_house=_Fish Breeder's House
fishers_house=_Fisher's House
foresters_house=_Forester's House
goldmine=_Gold Mine
goldweaver=_Goldweaver
hunters_house=_Hunter's House
ironmine=_Iron Mine
mill=_Mill
quarry=_Quarry
sawmill=_Sawmill
smelting_works=_Smelting Works
smokery=_Smokery
spiderfarm=_Spiderfarm
toolsmithy=_Toolsmithy
weaponsmithy=_Weapon Smithy
weaving-mill=_Weaving-Mill
well=_Well
woodcutters_house=_Woodcutter's House
scouts_house=_"Scout's House"
horsefarm=_Horse Farm

[initializations]
headquarters_medium=_Headquarters medium
castle_village=_Castle village

[military_data]
retreat_interval=20-100
retreat=60

