<Unit scale="5.00000">

<Meshfile file="goddard.bfxm"/>

<!-- <ShieldMesh file="name of xmesh to load instead of sphere as shield" /> -->

<!-- <RapidMesh file="name of xmesh (not drawn) to load and use for collisions instead of the model meshfiles" /> -->

<!-- <BspMesh file="name of xmesh to use for beam and bolt collisions" /> -->

<Thrust >
  <Engine Afterburner = "100000" Forward = "80000" Retro = "80000" Left = "75000" Right = "75000" Top = "75000" Bottom = "75000" />
  <Maneuver yaw = "37500" pitch = "37500" roll = "37500" />
</Thrust>

<Computer yaw = "45" pitch = "45" roll = "45" afterburner = "220" maxspeed = "210">
	<Radar itts="true" error="0" range="150000000"  TrackingCone =".95" lockcone ="0" maxcone="-1" color="true">
		</Radar>
</Computer>

<subunit file="turretpdlong" x="0" y="2.2" z="4.5" ri="0" rj="0" rk="1" qi="0" qj="1" qk="0"/>
<subunit file="turretpdlong" x="0" y="-4.05" z="10" ri="0" rj="0" rk="1" qi="0" qj="-1" qk="0"/>

<mount weapon="torpedo" size="heavy-missile" x="1" y="-2" z="7" ammo="8" volume="800"/>
<mount weapon="torpedo" size="heavy-missile" x="-1" y="-2" z="7" ammo="8" volume="800"/>
<mount weapon="torpedo" size="heavy-missile" x="1" y="-2" z="-1" ammo="8" volume="800"/>
<mount weapon="torpedo" size="heavy-missile" x="-1" y="-2" z="-1" ammo="8" volume="800"/>
<mount weapon="laserbeam" size="light autotracking" x="12.5" y="0.1" z="0"/>
<mount weapon="laserbeam" size="light autotracking" x="-12.5" y="0.1" z="0"/>
<mount weapon="laserbeam" size="light autotracking" x="12.5" y="-0.1" z="0"/>
<mount weapon="laserbeam" size="light autotracking" x="-12.5" y="-0.1" z="0"/>
<mount weapon="disruptorbeam" size="light medium autotracking" x="-2" y="0" z="12"/>
<mount weapon="disruptorbeam" size="light medium autotracking" x="2" y="-0" z="12"/>
<mount weapon="particlebeam" size="capship-light" x="-0.1" y="-2" z="13"/>
<mount weapon="particlebeam" size="capship-light" x="0.1" y="-2" z="13"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="4.1" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="3.9" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="-4.1" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="-3.9" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="8.1" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="7.9" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="-8.1" y="0" z="-3" ammo="5" volume="80"/>
<mount weapon="friendorfoe" size="light-missile medium-missile" x="-7.9" y="0" z="-3" ammo="5" volume="80"/>

<light file="supernova.bmp.bfxm" x="0" y="0" z="-4.4" size="1.2"/>
<light file="supernova.bmp.bfxm" x="0.6" y="0" z="-4.4" size="1.2"/>
<light file="supernova.bmp.bfxm" x="-0.6" y="0" z="-4.4" size="1.2"/>
<light file="supernova.bmp.bfxm" x="1.2" y="0" z="-4.4" size="1.2"/>
<light file="supernova.bmp.bfxm" x="-1.2" y="0" z="-4.4" size="1.2"/>
<light file="supernova.bmp.bfxm" x="1.8" y="0" z="-4.3" size="1.2"/>
<light file="supernova.bmp.bfxm" x="-1.8" y="0" z="-4.3" size="1.2"/>

<light file="supernova.bmp.bfxm" x="5" y="0.275" z="-2" size="2"/>
<light file="supernova.bmp.bfxm" x="4" y="0.275" z="-2" size="2"/>
<light file="supernova.bmp.bfxm" x="-5" y="0.275" z="-2" size="2"/>
<light file="supernova.bmp.bfxm" x="-4" y="0.275" z="-2" size="2"/>

<light file="supernova.bmp.bfxm" x="8.75" y="0.275" z="-2.75" size="2"/>
<light file="supernova.bmp.bfxm" x="9.75" y="0.275" z="-2.75" size="2"/>
<light file="supernova.bmp.bfxm" x="-9.75" y="0.275" z="-2.75" size="2"/>
<light file="supernova.bmp.bfxm" x="-8.75" y="0.275" z="-2.75" size="2"/>

<cockpit file = "heavy-cockpit.cpt" x = "0" y = "0" z = "0" />

<Defense HudImage = "goddard-hud.spr" >
  <Armor front = "1000" right = "800" left = "800" back = "800"  />
  <Shields front = "1600" right="1400" left="1400" back = "1400" recharge = "200"  />
  <Hull strength = "2100"  />
</Defense>

<Sound> </Sound>

<Stats mass = "2000" momentofinertia = "2000" fuel = "400000000" />

<Energy>
  <Reactor recharge = "500" limit = "4000" warpenergy="450"/>
</Energy>

<Jump delay="1" jumpenergy="150" insysenergy="150"/>

<!-- add a description of your ship here -->
<description combatrole="BOMBER"/>




<Hold volume = "500" >
</Hold>



<!-- END   TEMPLATES -->
	<Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) -->
</Unit>
