<Unit scale = ".56603">
	<cockpit file="medium_cockpit.cpt" x="0" y="1.8" z="3.9"/>
	<Meshfile file="ancestor.bfxm"/>
	<ShieldMesh file="ancestor_shield.bfxm"/>
	<BspMesh/>

      <Mount weapon="Meson" size="Light Autotrack" x="1.75" y="1.5" z="-1"/>
	<Mount weapon="Meson" size="Light Autotrack" x="-1.75" y="1.5" z="-1"/>
	<Mount weapon="Ion" size="Light Medium" x="3.5" y="0" z="3.125"/>
	<Mount weapon="Ion" size="Light Medium" x="-3.5" y="0" z="3.125"/>
<!--
<Subunit file="meson" x="1.75" y="1.5" z="-1" qj="-1" />  
<Subunit file="meson" x="-1.75" y="1.5" z="-1" qj="-1" />  
<Subunit file="ion" x="3.5" y="0" z="3.125" qj="1" />  
<Subunit file="ion" x="-3.5" y="0" z="3.125" qj="1" /> 
-->
    	<Light file="thrust1.bfxm" x="0" y=".5" z="-7.5" size="8"/>
	<Light file="thrust1.bfxm" x="1.3" y="0" z="-7.5" size="10"/>
	<Light file="thrust1.bfxm" x="-1.3" y="0" z="-7.5" size="10"/>
	<Light file="thrust1.bfxm" x=".4" y="-.3" z="-7" size="4"/>
	<Light file="thrust1.bfxm" x="-.4" y="-.3" z="-7" size="4"/>

	
	<Mount weapon="ImageRecognition" size="light-missile medium-missile" x="-2.500000" y="-0.200000" z="-2.00000" ammo="4" volume="48"/>
	<Mount weapon="ImageRecognition" size="light-missile medium-missile" x="2.500000" y="-0.200000" z="-2.00000" ammo="4" volume="48"/>
	<Thrust>
		<Engine Afterburner="10000.000000" Forward="6000.000000" Retro="4000.000000" Left="3000.000000" Right="3000.000000" Top="3000.000000" Bottom="3000.000000"/>
		<Maneuver yaw="5009.400101" pitch="5009.400101" roll="5009.400101"/>
	</Thrust>
	<Sound>
	</Sound>
	<Defense HudImage="nova-hud.spr">
		<Armor front="40" right="35" left="35" back="40"/>
		<Shields front="200.000000" back="180.000000" recharge="30.000000"/>
		<Hull strength="120.000000"/>
	</Defense>

	<Stats mass="39" momentofinertia="39" fuel="40000000"></Stats>
	<Computer yaw="75.800003" pitch="75.800003" roll="75.800003" afterburner="180" maxspeed="140"/>
	<Energy afterburnenergy="0">
		<Reactor recharge="60" limit="300" warpenergy="590"/>
	</Energy>
       	<Jump delay="1" jumpenergy="90" insysenergy="40"/>       
	<description combatRole="FIGHTER"/>

	<Hold volume="25">
	</Hold>

	<Upgrade file="mult_turn_balancer" /> <!-- Added by REpL aCEf iLE (TM) -->
</Unit>
