#this file is automatically generated 


SET(TARGET_SRC
AlphaFunc.cpp
AnimationPath.cpp
AnimationPathCallback.cpp
AutoTransform.cpp
AzimElevationSector.cpp
AzimSector.cpp
Billboard.cpp
BlendColor.cpp
BlendFunc.cpp
BlinkSequence.cpp
Camera.cpp
CameraView.cpp
ClipNode.cpp
ClipPlane.cpp
ClusterCullingCallback.cpp
ColorMask.cpp
ConeSector.cpp
ConvexPlanarOccluder.cpp
ConvexPlanarPolygon.cpp
CoordinateSystemNode.cpp
CullFace.cpp
DOFTransform.cpp
DataInputStream.cpp
DataOutputStream.cpp
Depth.cpp
DirectionalSector.cpp
DrawArrayLengths.cpp
DrawArrays.cpp
DrawElementsUByte.cpp
DrawElementsUInt.cpp
DrawElementsUShort.cpp
Drawable.cpp
ElevationSector.cpp
EllipsoidModel.cpp
Exception.cpp
FragmentProgram.cpp
FrontFace.cpp
Geode.cpp
Geometry.cpp
Group.cpp
Image.cpp
Impostor.cpp
LOD.cpp
Light.cpp
LightModel.cpp
LightPoint.cpp
LightPointNode.cpp
LightSource.cpp
LineWidth.cpp
Material.cpp
MatrixTransform.cpp
MultiSwitch.cpp
MultiTextureControl.cpp
Multisample.cpp
Node.cpp
Object.cpp
OccluderNode.cpp
PagedLOD.cpp
Point.cpp
PointSprite.cpp
PolygonMode.cpp
PolygonOffset.cpp
PositionAttitudeTransform.cpp
PrimitiveSet.cpp
Program.cpp
ProxyNode.cpp
ReaderWriterIVE.cpp
Scissor.cpp
Sequence.cpp
ShadeModel.cpp
Shader.cpp
Shape.cpp
ShapeDrawable.cpp
StateSet.cpp
Stencil.cpp
Switch.cpp
TexEnv.cpp
TexEnvCombine.cpp
TexGen.cpp
TexGenNode.cpp
TexMat.cpp
Text.cpp
Texture.cpp
Texture1D.cpp
Texture2D.cpp
Texture3D.cpp
TextureCubeMap.cpp
TextureRectangle.cpp
Transform.cpp
Uniform.cpp
VertexProgram.cpp
Viewport.cpp
VisibilityGroup.cpp
)
SET(TARGET_H
AlphaFunc.h
AnimationPath.h
AnimationPathCallback.h
AutoTransform.h
AzimElevationSector.h
AzimSector.h
Billboard.h
BlendColor.h
BlendFunc.h
BlinkSequence.h
Camera.h
CameraView.h
ClipNode.h
ClipPlane.h
ClusterCullingCallback.h
ColorMask.h
ConeSector.h
ConvexPlanarOccluder.h
ConvexPlanarPolygon.h
CoordinateSystemNode.h
CullFace.h
DOFTransform.h
DataInputStream.h
DataOutputStream.h
DataTypeSize.h
Depth.h
DirectionalSector.h
DrawArrayLengths.h
DrawArrays.h
DrawElementsUByte.h
DrawElementsUInt.h
DrawElementsUShort.h
Drawable.h
ElevationSector.h
EllipsoidModel.h
Exception.h
FragmentProgram.h
FrontFace.h
Geode.h
Geometry.h
Group.h
Image.h
Impostor.h
IveVersion.h
LOD.h
Light.h
LightModel.h
LightPoint.h
LightPointNode.h
LightSource.h
LineWidth.h
Material.h
MatrixTransform.h
MultiSwitch.h
MultiTextureControl.h
Node.h
Object.h
OccluderNode.h
PagedLOD.h
Point.h
PointSprite.h
PolygonMode.h
PolygonOffset.h
PositionAttitudeTransform.h
PrimitiveSet.h
Program.h
ProxyNode.h
ReadWrite.h
Scissor.h
Sequence.h
ShadeModel.h
Shader.h
Shape.h
ShapeDrawable.h
StateSet.h
Stencil.h
Switch.h
TexEnv.h
TexEnvCombine.h
TexGen.h
TexGenNode.h
TexMat.h
Text.h
Texture.h
Texture1D.h
Texture2D.h
Texture3D.h
TextureCubeMap.h
TextureRectangle.h
Transform.h
Uniform.h
VertexProgram.h
Viewport.h
VisibilityGroup.h
)
SET(TARGET_ADDED_LIBRARIES osgSim osgFX osgText )
#### end var setup  ###
SETUP_PLUGIN(ive)
