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Feel++
0.92.0
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Public Member Functions | |
Constructors, destructor | |
| Mesh0D (WorldComm const &worldComm=WorldComm()) | |
| Mesh0D (Mesh0D const &m) | |
| ~Mesh0D () | |
Operator overloads | |
| Mesh0D & | operator= (Mesh0D const &m) |
Accessors | |
| bool | isEmpty () const |
| size_type | numElements () const |
| size_type | numLocalFaces () const |
| size_type | numLocalVertices () const |
| size_type | numFaces () const |
| size_type | numPoints () const |
Methods | |
| virtual void | clear () |
| FEELPP_DEFINE_VISITABLE () | |
Protected Member Functions | |
| void | renumber () |
| void | updateEntitiesCoDimensionOnePermutation () |
| void | updateEntitiesCoDimensionTwo () |
Typedefs | |
| typedef VisitableBase::return_type | return_type |
| typedef VisitableBase | super_visitable |
| typedef MeshBase | super |
| typedef Elements< Shape > | super_elements |
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typedef super_elements::elements_type | elements_type |
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typedef super_elements::element_type | element_type |
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typedef super_elements::element_iterator | element_iterator |
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typedef super_elements::element_const_iterator | element_const_iterator |
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typedef super_elements::update_element_neighbor_type | update_element_neighbor_type |
| typedef super_elements | super_faces |
| typedef elements_type | faces_type |
| typedef Points< nRealDim > | super_points |
| typedef super_points::points_type | points_type |
| typedef super_points::point_type | point_type |
| typedef Mesh0D< Shape > | self_type |
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typedef boost::shared_ptr < self_type > | self_ptrtype |
| static const uint16_type | nDim = Shape::nRealDim |
| static const uint16_type | nRealDim = Shape::nRealDim |
| Feel::Mesh0D< Shape >::Mesh0D | ( | WorldComm const & | worldComm = WorldComm() | ) | [inline] |
default constructor
| Feel::Mesh0D< Shape >::Mesh0D | ( | Mesh0D< Shape > const & | m | ) | [inline] |
copy constructor
| Feel::Mesh0D< Shape >::~Mesh0D | ( | ) | [inline] |
destructor
| virtual void Feel::Mesh0D< Shape >::clear | ( | ) | [inline, virtual] |
clear out all data from the mesh, isEmpty() should return true after a clear()
Reimplemented from Feel::MeshBase.
References Feel::elements(), Feel::Mesh0D< Shape >::isEmpty(), and Feel::points().
| bool Feel::Mesh0D< Shape >::isEmpty | ( | ) | const [inline] |
true if all containers are empty, false otherwise Referenced by Feel::Mesh0D< Shape >::clear().
| size_type Feel::Mesh0D< Shape >::numElements | ( | ) | const [inline, virtual] |
| size_type Feel::Mesh0D< Shape >::numFaces | ( | ) | const [inline, virtual] |
Implements Feel::MeshBase.
| size_type Feel::Mesh0D< Shape >::numLocalFaces | ( | ) | const [inline] |
| size_type Feel::Mesh0D< Shape >::numLocalVertices | ( | ) | const [inline] |
| size_type Feel::Mesh0D< Shape >::numPoints | ( | ) | const [inline, virtual] |
| void Feel::Mesh0D< Shape >::renumber | ( | ) | [inline, protected, virtual] |
| void Feel::Mesh0D< Shape >::updateEntitiesCoDimensionOnePermutation | ( | ) | [inline, protected] |
update permutation of entities of co-dimension 1
| void Feel::Mesh0D< Shape >::updateEntitiesCoDimensionTwo | ( | ) | [inline, protected, virtual] |
update the entities of co-dimension 2
Implements Feel::MeshBase.
1.7.6.1